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Call of Duty: Black Ops 6 Adds Arachnophobia Mode — And It’s Not What You’d Expect

4 min read
A group of five diverse video game characters, including a zombie soldier in a helmet, holding futuristic weapons and wearing a mix of military and casual attire, stand in a dark setting.
Black Ops 6 Arachnophobia Mode 10

The upcoming Call of Duty: Black Ops 6 introduces a unique feature in its Zombies mode that caters to players with arachnophobia. However, it’s turning heads for an unexpected reason. For the first time, Activision has created an arachnophobia setting specifically for the zombie-infested world of Black Ops 6. This setting transforms spider-like enemies into…

The upcoming Call of Duty: Black Ops 6 introduces a unique feature in its Zombies mode that caters to players with arachnophobia. However, it’s turning heads for an unexpected reason. For the first time, Activision has created an arachnophobia setting specifically for the zombie-infested world of Black Ops 6. This setting transforms spider-like enemies into something equally eerie—a floating torso with spiky teeth.

A side-by-side comparison from the game 'Call of Duty: Black Ops 6 Zombies' showing a creature in two different modes. On the left, 'Arachnophobia Mode' is off, displaying a spider-like monster. On the right, 'Arachnophobia Mode' is on, showing the monster without its legs, appearing as a floating head with a worm-like tail.

In a recent blog, Activision revealed the details behind this new accessibility feature. “For the first time in Black Ops 6 Zombies, a new arachnophobia toggle feature will be available. This setting will allow players to change the appearance of spider-like enemies in Zombies without affecting their gameplay,” reads the official statement. The accompanying image illustrates the transformation: a menacing spider beast with legs scuttling toward the player on one side. On the other, a legless floating torso with sharp teeth when the arachnophobia mode is activated.

A scene from a video game showing a group of zombies outlined in red, approaching the player in a dimly lit warehouse or industrial area. The player holds a weapon with a digital sight, ready to attack. The

This mode is the latest in a growing list of accessibility options designed to improve gameplay for individuals with specific phobias or sensitivities. However, fans are divided. Some see the new floating torso as equally disturbing, if not worse than the spider creatures. For those with a strong fear of spiders, it’s a welcome alternative. The mode makes it possible to enjoy the thrill of Zombies mode without the anxiety of confronting spider-like enemies.

A character in casual clothing punches a large, armored zombie-like creature with glowing orange eyes in a futuristic setting.

How It Works: Spiders to Torsos

While the design choice is divisive, the floating torsos fit right into the world of Black Ops 6 Zombies. This adds another unsettling dimension to the dark and ominous landscape that has defined the Zombies mode since Call of Duty: World at War.

Promotional image for Call of Duty: Black Ops 6 featuring a zombie with glowing eyes and the text

Why Arachnophobia Mode?

Accessibility in gaming has come a long way in recent years. Activision’s inclusion of an arachnophobia mode is part of a larger trend of customisation. This trend caters to the needs of diverse players. More games now include settings to mitigate common phobias, such as spiders, heights, and intense claustrophobia. These features make games accessible to more players, allowing those with specific fears to enjoy the same experiences without unnecessary stress.

A group of zombie-like creatures in decaying protective suits with glowing eyes, moving through a dark, industrial setting.

While some other games have handled spider removal by replacing them with less intimidating animals or even abstract shapes, Black Ops 6’s approach is both ambitious and unconventional. Rather than entirely removing these creatures or replacing them with different animals, the toggle keeps a nightmarish quality in place. It suits the gritty aesthetic that the Call of Duty Zombies mode is known for.

A group of four armed characters are walking in formation in a dimly lit, industrial setting. They are dressed in tactical gear, and each is holding a different type of firearm. The person at the front wears a leather jacket and has an eyepatch. The mood is tense, suggesting a mission or impending battle.

The History of Zombies Mode

Introduced in Call of Duty: World at War, the Zombies mode has become an iconic part of the Call of Duty series. It has spawned a cult following and numerous spinoffs. Over the years, it has evolved into one of the most beloved multiplayer features. It is known for its dark, intense atmosphere and creative gameplay elements. With every new instalment, Activision has continued to push the boundaries. They are adding new types of undead creatures, enhanced customisation, and even story arcs. These arcs intertwine with the larger game universe.

In Black Ops 6, the new arachnophobia toggle exemplifies the ongoing commitment to accessibility without compromising the game’s signature style. It allows a broader audience to enjoy the thrill of Zombies mode. This is done while retaining the gritty horror that fans expect from the series.

A player character in Call of Duty: Black Ops 6 Zombies is using a futuristic weapon to fight off large, spider-like creatures in a post-apocalyptic setting. The environment is filled with flames and rubble, enhancing the chaotic atmosphere.

How the Community is Responding

The reaction to the arachnophobia mode has been mixed. Some fans on social media expressed relief at the option. They stated that the floating torso, while strange, is more manageable than facing spiders. Others, however, found the replacement equally unsettling and even humorous. They noted that it doesn’t fully eliminate the horror.

Nonetheless, the option provides a level of choice for players who might otherwise be deterred by the presence of spiders. For those with severe arachnophobia, it’s a step forward. It shows how games can adapt to individual needs without diluting the gameplay experience.

A toy monkey with red glowing eyes, cymbals, and exposed wires sits on the ground, surrounded by zombies in a jungle setting.

Final Thoughts: A Step Forward in Accessibility

Black Ops 6’s arachnophobia mode might not be everyone’s preferred solution. However, it is a testament to how far gaming has come in terms of accessibility. For players with specific phobias, these features are a welcome sign of inclusivity. They offer the same high-energy experience without the mental strain of confronting deeply rooted fears. As more games adopt similar features, it’s clear that the industry is becoming more attuned to the varied needs of its player base.

Promotional image for

Call of Duty: Black Ops 6 and its new arachnophobia mode push the envelope, merging accessibility with the dark, immersive elements that define the Zombies experience. Whether it’s beloved by fans or questioned for its unique approach, this addition marks another step toward making games playable and enjoyable for all.

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